Thursday, 28 November 2013

Concept Development and Testing


Concept Development and Testing

In recent years, due to the rapid change in customer needs therefore reflecting in a shorter product life cycle, adopting a more efficient and flexible approach for Product Concept Development has become imperative for a product to succeed (Chen, Khoo & Yan, 2005). The Product Concept holds that consumers will favour products that offer the most quality, performance and innovative features. This process aims to identify a marketing strategy that focuses on making product decisions that will reflect the criteria consumers are searching for (Amstrong and Harker, 2009).

Ultimately, the purpose of product conceptualisation is to realise a products position in the market allowing it to release effectively. Customer involvement especially in the early stages of product conceptualisation, plays an important role for a successful product (Chen, & Khoo, Yan 2002). A design team starts with exploring a combination of customer needs, corporate objectives, product ideas and related technological capabilities; then concluding the process with a set of product definition (Chen, Khoo, & Yan, 2000). 

Customers form expectations of products along with their values and satisfaction produced from them. According to Lamb, Hair and McDaniel (2009), a concept test is ‘a test to evaluate a new product or service idea.' Concept tests allow the marketer to put the development idea forward to the consumer using a number or tests such as questionnaires and interviews allowing a collection of feedback to be developed in order to develop a finalised product idea to move forward with.


Examples in the industry



The FIFA Quality Concept is a testing programme used to develop footballs for outdoor use, Futsal and beach sport. Each football is FIFA approved and inspected, finally getting granted a quality mark after each ball has gone through rigorous testing procedures (FIFA). Concept tests are carried out under laboratory conditions ‘subjecting them to even tougher conditions than they will probably ever endure in a normal game.’ Each ball has to undergo tests checking: weight, circumference, roundness, bounce, water absorption and loss of pressure (FIFA). These are all concepts that consumers feel are vital in the quality of a football.

Lycra is another organisation that has carried out concept testing evaluating the needs and wants of consumers in-regards to sports fibre clothing whilst reviewing their demands and purchasing intentions. This has allowed Lycra to constantly produces new products that have been adapted accordingly (Lycra, 2008). 

Personal Product Example

Following the Idea Screening phase, the adaption of the 'Reelfit' golf shoes as performance trainers appeared to appeal to the largest target market as well having the greatest potential profit possibilities. The developers therefore will target consumers who participate in running, using numerous questions to find out if the product appeals to them, if they have any intention of purchasing the product  and if they feel it would benefit them in comparison to competitive products. This will allow the business to re-evaluate the product, identifying its target market as well as customising a market strategy for the further stages of product development.

+Paul Blakey 


Word count: 493 words

References



Chen, C. H., Khoo, L. P., & Yan, W. (2005). PDCS—a product definition and customisation system for product concept development. Expert Systems with Applications, 28(3), 591-602.



Harker, M., & Armstrong, G. M. (2009). Marketing: an introduction. Pearson Education.

FIFA Quality Concept for Footballs: The Concept. Available at :http://footballs.fifa.com/Quality-Concept [Cited on: 25/11/2013]

Chen, C. -H., Khoo, L. P. & Yan, W (2000). An investigation to the elicitation of customer requirements using sorting techniques and fuzzy evaluation. Proceedings of the 6th Asia Pacific Management Conference (pp. 45–55), Tainan, Taiwan.

Lycra (2008). Lycra Sport Fabric. Available at: http://www.lycra.com/g_en/webpage.aspx?id=963. [Cited on: 27/11/2013.]


Thursday, 21 November 2013

Idea Screening




Idea Screening

Following on from the Idea Generation phase, an organisation may be left with hundreds of successful, newly developed products and services (Toubia and Florès, 2007).  The Idea Screening Process is therefore seen to be one of the most prominent elements to the product development phase, playing an important role in innovation success. At this stage, a management team evaluates new products and service ideas, developed on from the idea generation phase, undergoing processes that involve high levels of uncertainty and ambiguity, making a ‘first go or no go’ decision based upon certain levels of criteria chosen by the team (Hammedi, Van Reil and Sasovova, 2011).

Limited available resources make it difficult to develop several products at the same time, and a successful idea screening process contributes to a more focused product development process, with a higher possibility of success (Candice Consulting, 2013).

Examples of Idea Screening

Nike are continuously developing and re-evaluating their products to produce high quality sports wear. Their aim in this phase is to produce a ‘refined standard for innovation and sustainability – a standard we use to assess our products’ (Nike Inc., 2012). In order for their product goal to become successful, Nike have successfully ‘developed a predictive tool to quantify, in real time, the environmental impacts of each choice a designer makes’ (Nike Inc., 2012). Nike therefore uses Idea Screening to eliminate unwanted products, successfully producing only environmentally friendly and sustainable products.

Another example of this is Galvin Green, where Idea Screening is continuously used to develop the latest waterproof clothing specifically made for Golf, using this process to create a 'full range of high-tech garments, designed to match and function in combination [...] specifically developed for the game of golf. Designed by golfers, for golfers' (Galvin Green, 2013). This allows the developed products to be innovative, therefore showing why this company is a leading Golf manufacturer.

The Process Itself

The following Decision Making Matrix (Figure 1) presents the evaluation of three product ideas, marked against 6 criteria. This method uses numeric techniques to help decision makers choose among a discrete set of alternative decisions and its success is based upon the utility of the decision makers involved (Triantaphyllou, 2000).The Matrix can be seen as bias as although it is carried out with a customer focus, it is the decision makers final choice of which score each product is granted.


Figure. 1




This specific matrix presents Product 1 to be marked relatively low in comparison to the other products due to alternatives being available in the market and the high level of risk involved in creating the product that could lead to low profit once developed. Product 2 and Product 3 ranked similarly against all criteria as the both presented to have a gap in the market along with a high potential profit gain. However, the product that will be taken forward into the next process stage is Product 3 due to the prominent gap in the market for this design of shoe.


Word Count: 499


References

Toubia, O., & Florès, L. (2007). Adaptive idea screening using consumers. Marketing Science, 26(3), 342-360.

Hammedi, W., Van Riel, A. C., & Sasovova, Z. (2011). Antecedents and Consequences of Reflexivity in New Product Idea Screening. Journal of Product Innovation Management, 28(5), 662-679.

Candice Consulting. 4.3 Idea Screening (2013). Available at: http://www.slmsc-project.eu/en/?page_id=2142 [Accessed: 18/11/2013]

Triantaphyllou, E. (2000). Multi-criteria decision making methods (pp. 5-21). Springer US.

Nike Inc. Designing Product: Shrinking the footprint of our products (2012). Available at: http://nikeinc.com/pages/products. [Accessed: 19/11/2013]

Nike Inc. Strategy: A New Model and Shift to a Sustainable Business and Innovation (2012). Available at: http://www.nikebiz.com/crreport/content/strategy/2-1-4-a-new-model-and-shift-to-sustainable-business-and-innovation.php?cat=cr-strategy. [Accessed on: 19/11/2013]


Galvin Green. Multi-Layer Concept (2013). Available at:  http://www.galvingreen.com/2013/multi_layer_concept.html. [Acessed on: 19/11/2013]

+Paul Blakey

Thursday, 31 October 2013

Idea Generation


Idea Generation

Multiple sources present that Idea Generation is the process of creating, developing, and communicating ideas, which are abstract, concrete, or visual that involve constructing through the idea, innovating the concept, developing the process. According to Oldach (1995), ‘if you spend enough time analysing, questioning, clarifying and researching the message and objectives, the ideas flow without effort.’

There are multiple idea generation theories and techniques organisations incorporate in order to develop new ideas e.g the ‘Lead User’ approach (Lilien, et. al, 2002). Although theories differ, ‘all companies which are successful innovators have a market orientation, a source of creative ideas, a receptive organisation and a mean to process new ideas’ developed through brainstorming and writing, are successful in this phase (Rodney and Mclelland, 1998).

There are many products that are starting to re-evolve in the market that have been generated and developed, almost to the point that they are unrecognisable although customers can see the bases where they have derived from.

The LandRoller is a development deriving from the Roller Blade after their stage of decline (Product Life Cycle, Vermon, 1966) at the end of the 20th century. The LandRoller is a new product that is now beginning to be introduced to the market and is said to be ‘breathing life and excitement back into skating and is expected to reverse a decade of market decline.’ It is presented that this design of skate has been attempted in previous years, however, it is presented the idea generation phase has failed on numerous occasions.

Another product that has been developed is the Triathlon Shoe. This has conquered problems with the sports wear available to the sport, which allows ‘lightning quick transitions between disciplines as well as sustained performance.’ The idea generation phase allowed focus on the three features of a triathlon, coming up with ‘over 80 concepts for rapid shoe entry were derived in a brainstorm session.’ This allowed a successful product to be identified, tackling problem all triathlon contenders faced.

When attempting to generate an idea, what comes to mind for a sport product tends to be things that personally have an affect on your performance as an athlete.

One idea is a GPS locater for golfers, when they loose their golf ball, it can be located on a device. GPS technology is prominent in this industry but this product has not been fully developed.

Another product idea is developing waterproof earphones for swimmers, having them stick over the ear under the swimming hat with no wire as the product that is available now is very bulky which will have an affect on how streamline the swimmer is.

Finally, a product that is not yet so prominent in the market is a performance trainer that can be tightened without the use of a lace, but by mechanism within the shoe that fastens the show tighter, preventing blisters due to the shoe not being able to rub. This product has been developed and produced in the Golfing sector with the ‘FootJoy Reel Fit’ shoes.


References
 Oldach, M. (1995) Creativity for graphic designers: a real-world guide to idea generation: from defining your message to selecting the best idea for your printed piece. Published: Cincinnati, Ohio : North Light 1995

Onkvisit, S., Shaw, J. Product Life Cycles and Product Management. Published: New York; London: Quorum Books 1989

Lilien, G.L., Morrison, P.D., Searls, K., Sonnack, M. and Eric, V.H. (2002). Performance assessment of the lead user idea-generation process for new product development. Management Science, 48(8), pp. 1042-1059.

Rodney McAdam, John McClelland, (2002). European Journal of Innovation Management. Individual and team-based idea generation within innovation management: organisational and research agendas. Vol. 5 Iss: 2, pp.86 - 97